The Original Syndicate is Now Available on GoG.Due to the immense power drain, this item has a very short life span. Completely covers the individual with a protective force wall that can withstand all projectile weapons. It restores a single agent’s health but may only be used once The explosive is not quite powerful enough to damage structures but readily destroys people and vehicles.Ī small pack that contains everything required for minor field surgery. Explodes after a set time period devastating the surrounding area. High powered explosive that comes complete with timer and detonator. Mission objectives are pinpointed by an identifier beam and emit a coded signal detectable by the scanner. When carried, this item displays all the people and vehicles in the surrounding area. Also identifies the agent as a Police officer which diverts Police units.Įnergy scanner for detecting possible threats. Plastic card that allows some security doors to be opened that would otherwise prevent access to restricted areas of the city. The rockets themselves are long range high explosives, quite capable of destroying tanks or eliminating large groups of people. Portable launcher with a supply of three rockets. Ideal anti-vehicle weapon and also effective for sniping. Extremely powerful with a very long range. Small rifle that uses laser light to form a beam of high powered energy that cuts through its targets and anyone or anything foolish enough to get in the way. However, any unmodified agent attempting to carry more than one of these may encounter problems with the huge weight involved. Devastating rate of fire and a decent range make this an ideal support weapon for any squad. An effective anti-vehicle weapon or for close crowd clearance. Produces a stream of ignited jelly that sticks to the targets and burns. Useful for assassination attempts and long range support fire. A single shot weapon designed for picking off individual targets at a distance. Very long range and extremely accurate high velocity rifle. Plenty of ammunition and a relatively low cost make this weapon the mainstay of any offensive force. Only persuaded enemy agents go into your Cryo Chamber, but you are paid for any other persuaded personnel at the end of the mission.ĩmm automatic hand gun. The list below shows the number of civilians needed to persuade guards, police and enemy agents:īrain V0 = Need 4 Civilians for 1 Guard, 8 for 1 Policeman and 32 for 1 Agent.īrain V1 = Need 2 Civilians for 1 Guard, 4 for 1 Policeman and 16 for 1 Agent.īrain V2 = Need 1 Civilians for 1 Guard, 3 for 1 Policeman and 11 for 1 Agent.īrain V3 = Need 1 Civilians for 1 Guard, 2 for 1 Policeman and 8 for 1 Agent. Also, the effects of the Persuadertron are multiplied depending upon the version brain installed in the cyborg using it. Civilians are always open to persuasion, and you need to persuade varying numbers of civilians before the Persuadertron has any effect on guards, police or enemy agents.
#SYNDICATE 2012 WIKI FREE#
When hit, the victims momentarily turn blue, lose all free will and follow the agent who fired around the mission zone like sheep. At close range however, this can inflict real hurt.Ī short range weapon that fires a small dose of chemical which renders the target totally open to suggestion. Does more damage than the pistol, but let down by its lack of effective range. Pump action shotgun with a large spread of shell. Very cheap gun that is easily outclassed but useful as a backup weapon. For example use to see all the support weapons in Syndicate. Weapons can also be found during missions and certain weapons can give new and increased reasearch options. They can be bought from the Menu screen and given to particular agents. This is #Part 01 Weapons, Equipment and Items.īelow is the various weapons, equipment and items found in Syndicate. With Syndicate being released on GoG I thought I should do a guide for the game.